3D Game Development Using Unity Game Engine
International Journal of Computer Science and Engineering |
© 2018 by SSRG - IJCSE Journal |
Volume 5 Issue 4 |
Year of Publication : 2018 |
Authors : Pa.Megha L.Nachammai, T.M.Senthil Ganesan |
How to Cite?
Pa.Megha L.Nachammai, T.M.Senthil Ganesan, "3D Game Development Using Unity Game Engine," SSRG International Journal of Computer Science and Engineering , vol. 5, no. 4, pp. 15-18, 2018. Crossref, https://doi.org/10.14445/23488387/IJCSE-V5I4P104
Abstract:
In this paper, we present the design and implementation of the game called Pacific Arenas. It is a very common game and was developed keeping the Mac OS X and Windows Operating Systems in mind. The aim behind the project was to promote education via innovation. The students playing our game can learn their given material in one of our modules and answer the questions asked in the game where simultaneously he play the shooter game. The player can move to three levels of scenes depicted in Unity3D Game Engine and 3ds Max to play the game interestingly.
Keywords:
Unity Game Engine, 3ds Max, Cognitive Arenas, Education.
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