Teaching and Demonstrating Guzheng Using Augmented Reality (AR) Technology
International Journal of Electrical and Electronics Engineering |
© 2024 by SSRG - IJEEE Journal |
Volume 11 Issue 10 |
Year of Publication : 2024 |
Authors : Guoying Wang |
How to Cite?
Guoying Wang, "Teaching and Demonstrating Guzheng Using Augmented Reality (AR) Technology," SSRG International Journal of Electrical and Electronics Engineering, vol. 11, no. 10, pp. 83-92, 2024. Crossref, https://doi.org/10.14445/23488379/IJEEE-V11I10P109
Abstract:
This work aims to establish the effectiveness of using AR in the teaching and learning processes, especially in illustrating that the Guzheng is a traditional Chinese string instrument that is plucked. The study assesses matters relating to the performance increase and level of participation among user satisfaction by selecting 40 participants for the study, who would be split into the control group, whereby traditional instruction would be used and the experimental group, where the USAT would be implemented. Experimental group (AR-based instruction). Some of the evaluation criteria that are considered include precision in placing fingers and time taken dynamics before and after the intervention, and they were pitch, intonation, rhythm, articulation, and accent. The experimental group demonstrated significant enhancements: From the results, there was an improvement in the range of finger placement from 65% to 85% and in timing from participation mean absolute deviation. Improved from 0. 35 seconds to 0. 15 seconds, and expression variance increased from 1 to 48. 8 to 3. 6. Engagement metrics revealed more practice sessions per week 4. 5 and practice for a longer duration of 45 minutes per session in the experimental group. Additionally, the scores regarding satisfaction of the users of the AR group were significantly higher than those observed in the control group, with the former getting an average score of 4. 7 on a rating of 5. In contrast, the latter got an average of 3. These tend to support the next research hypothesis, which is how AR can further enhance the learning of Guzheng by creating effective and engaging courses that enhance skills in technical areas and increase satisfaction. Relative to the research question posed for this study, the study finds that incorporating the aspect of AR in the current structured music learning process is capable of integrating cultural history and current technological innovations in a better way to enhance understanding and expertise. A recent trend is learning the traditional instruments in an acquisition. It is of equal importance to identify future research questions that should investigate the effects of the shift and the opportunities offered by this shift in the long term and in a more extensive context. Some of the factors discussed include whether AR is applicable in teaching music.
Keywords:
Augmented REALITY, Guzheng education, Traditional music, Interactive learning, Performance enhancement.
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