Evaluation Of The Impact of A Serious Game On Children With Cognitive Disabilities Using Parental Opinion
International Journal of Humanities and Social Science |
© 2021 by SSRG - IJHSS Journal |
Volume 8 Issue 5 |
Year of Publication : 2021 |
Authors : Tanay Garg |
How to Cite?
Tanay Garg, "Evaluation Of The Impact of A Serious Game On Children With Cognitive Disabilities Using Parental Opinion," SSRG International Journal of Humanities and Social Science, vol. 8, no. 5, pp. 43-54, 2021. Crossref, https://doi.org/10.14445/23942703/IJHSS-V8I5P107
Abstract:
Children with cognitive disabilities often find themselves disengaged during the learning process. Due to an overload of information and inability to focus, these differently-abled individuals find education to be less accessible as compared to people without any cognitive dysfunctions. Studies conducted in the past have used serious games as measures to counteract symptoms of conditions like dyslexia and down syndrome, often showing promising results. For the purposes of this study, a new mobile app - Atulit - was developed. The app contained several sections with multiple different activities accompanied by interesting animations and ways of positive reinforcement to make using the app more engaging. The effectiveness of this app and its impact on its users was evaluated using parental opinion, which was recorded using a pre-implementation and post-implementation survey. Descriptive analysis and one-way ANOVA tests were conducted on the data collected. Along with quantitative data, remarks, and comments about the app and its impact on the education of its users were also collected. The data collected and the inferences provide unique insights into the development of future serious games that employ better and more efficient methods of increasing focus in children with cognitive disabilities.
Keywords:
Cognitive disabilities, serious games, mobile technology, Android app, education.
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