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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Style-Type" content="text/css"> <meta http-equiv="Content-Script-Type" content="text/javascript"> <meta name="description" content="FreeType Documentation"> <meta name="Author" content="David Turner"> <link rel="icon" href="../image/favicon_-90.ico"> <link rel="shortcut icon" href="../image/favicon_-90.ico"> <link rel="stylesheet" type="text/css" href="../css/freetype2_-90.css"> <script type="text/javascript" src="../../../js/jquery-1.11.0.min.js"> </script> <script type="text/javascript" src="../../../js/jquery.ba-resize.min.js"> </script> <script type="text/javascript" src="../../../js/freetype2.js"> </script> <title>FreeType Tutorial / I</title> </head> <body> <div id="top" class="bar"> <h1><a href="http://freetype.org/index.html">FreeType</a> Tutorial / I</h1> </div> <div id="wrapper"> <div class="colmask leftmenu"> <div class="colright"> <div class="col1wrap"> <div class="col1"> <!-- ************************************************** --> <div id="simple-glyph-loading"> <h2>I. Simple Glyph Loading</h2> <h3 id="section-1">1. Header Files</h3> <p>The following are instructions required to compile an application that uses the FreeType 2 library.</p> <ol> <li class="emph"> <p>Locate the FreeType 2 <code>include</code> directory.</p> <p>You have to add it to your compilation include path.</p> <p>In Unix-like environments you can run the <code>freetype-config</code> script with the <code>--cflags</code> option to retrieve the appropriate compilation flags. This script can also be used to check the version of the library that is installed on your system, as well as the required librarian and linker flags.</p> <p>An alternative solution is <code>pkg-config</code>; say</p> <pre> pkg-config --cflags freetype2</pre> <p>to get the compilation flags.</p> </li> <li class="emph"> <p>Include the file named <code>ft2build.h</code>.</p> <p>It contains various macro declarations that are later used to <code>#include</code> the appropriate public FreeType 2 header files.</p> </li> <li class="emph"> <p>Include the main FreeType 2 API header file.</p> <p>You should do that using the macro <code>FT_FREETYPE_H</code>, like in the following example.</p> <pre> #include <ft2build.h> #include FT_FREETYPE_H</pre> <p><code>FT_FREETYPE_H</code> is a special macro defined in file <code>ftheader.h</code>. It contains some installation-specific macros to name other public header files of the FreeType 2 API.</p> <p>You can read <a href="../reference/ft2-header_file_macros.html">this section of the FreeType 2 API Reference</a> for a complete listing of the header macros.</p> </li> </ol> <p>The use of macros in <code>#include</code> statements is ANSI-compliant. It is used for several reasons.</p> <ul> <li>It avoids conflicts with (deprecated) FreeType 1.x public header files.</li> <li>The macro names are not limited to the DOS 8.3 file naming limit; names like <code>FT_MULTIPLE_MASTERS_H</code> or <code>FT_SFNT_NAMES_H</code> are a lot more readable and explanatory than the real file names <code>ftmm.h</code> and <code>ftsnames.h</code>.</li> <li>It allows special installation tricks that will not be discussed here.</li> </ul> <h3 id="section-2">2. Library Initialization</h3> <p>To initialize the FreeType library, create a variable of type <a href="../reference/ft2-base_interface.html#FT_Library"><code>FT_Library</code></a> named, for example, <code>library</code>, and call the function <a href="../reference/ft2-base_interface.html#FT_Init_FreeType"><code>FT_Init_FreeType</code></a>.</p> <pre> #include <ft2build.h> #include FT_FREETYPE_H FT_Library library; ... error = FT_Init_FreeType( &library ); if ( error ) { ... an error occurred during library initialization ... }</pre> <p>This function is in charge of</p> <ul> <li>creating a new instance of the FreeType 2 library and setting the handle <code>library</code> to it, and</li> <li>loading each module that FreeType knows about in the library. Among others, your new <code>library</code> object is able to handle TrueType, Type 1, CID-keyed & OpenType/CFF fonts gracefully.</li> </ul> <p>As you can see, the function returns an error code, like most other functions of the FreeType API. An error code of 0 (also known as <code>FT_Err_Ok</code>) <em>always</em> means that the operation was successful; otherwise, the value describes the error, and <code>library</code> is set to NULL.</p> <p>A list of all FreeType error codes can be found in file <code>fterrdef.h</code>.</p> <h3 id="section-3">3. Loading a Font Face</h3> <h4>a. From a Font File</h4> <p>Create a new <code>face</code> object by calling <a href="../reference/ft2-base_interface.html#FT_New_Face"><code>FT_New_Face</code></a>. A <em>face</em> describes a given typeface and style. For example, ‘Times New Roman Regular’ and ‘Times New Roman Italic’ correspond to two different faces.</p> <pre> FT_Library library; <span class="comment">/* handle to library */</span> FT_Face face; <span class="comment">/* handle to face object */</span> error = FT_Init_FreeType( &library ); if ( error ) { ... } error = FT_New_Face( library, "/usr/share/fonts/truetype/arial.ttf", 0, &face ); if ( error == FT_Err_Unknown_File_Format ) { ... the font file could be opened and read, but it appears ... that its font format is unsupported } else if ( error ) { ... another error code means that the font file could not ... be opened or read, or that it is broken... }</pre> <p>As you can certainly imagine, <code>FT_New_Face</code> opens a font file, then tries to extract one face from it. Its parameters are as follows.</p> <dl> <dt>library</dt> <dd>A handle to the FreeType library instance where the face object is created.</dd> <dt>filepathname</dt> <dd>The font file pathname (a standard C string).</dd> <dt>face_index</dt> <dd> <p>Certain font formats allow several font faces to be embedded in a single file.</p> <p>This index tells which face you want to load. An error is returned if its value is too large.</p> <p>Index 0 always works, though.</p> </dd> <dt>face</dt> <dd> <p>A <em>pointer</em> to the handle that is set to describe the new face object.</p> <p>It is set to NULL in case of error.</p> </dd> </dl> <p>To know how many faces a given font file contains, set <code>face_index</code> to <code>-1</code>, then check the value of <code>face->num_faces</code>, which indicates how many faces are embedded in the font file.</p> <h4>b. From Memory</h4> <p>In the case where you have already loaded the font file into memory, you can similarly create a new face object for it by calling <a href="../reference/ft2-base_interface.html#FT_New_Memory_Face"><code>FT_New_Memory_Face</code></a>.</p> <pre> FT_Library library; <span class="comment">/* handle to library */</span> FT_Face face; <span class="comment">/* handle to face object */</span> error = FT_Init_FreeType( &library ); if ( error ) { ... } error = FT_New_Memory_Face( library, buffer, <span class="comment">/* first byte in memory */</span> size, <span class="comment">/* size in bytes */</span> 0, <span class="comment">/* face_index */</span> &face ); if ( error ) { ... }</pre> <p>As you can see, <code>FT_New_Memory_Face</code> takes a pointer to the font file buffer and its size in bytes instead of a file pathname. Other than that, it has exactly the same semantics as <code>FT_New_Face</code>.</p> <p>Note that you must not deallocate the font file buffer before calling <a href="../reference/ft2-base_interface.html#FT_Done_Face"><code>FT_Done_Face</code></a>.</p> <h4>c. From Other Sources (Compressed Files, Network, etc.)</h4> <p>There are cases where using a file pathname or preloading the file into memory is not sufficient. With FreeType 2, it is possible to provide your own implementation of I/O routines.</p> <p>This is done through the <a href="../reference/ft2-base_interface.html#FT_Open_Face"><code>FT_Open_Face</code></a> function, which can be used to open a new font face with a custom input stream, select a specific driver for opening, or even pass extra parameters to the font driver when creating the object. We advise you to look up the <a href="../reference/ft2-toc.html">FreeType 2 reference manual</a> in order to learn how to use it.</p> <h3 id="section-4">4. Accessing the Face Data</h3> <p>A <em>face object</em> models all information that globally describes the face. Usually, this data can be accessed directly by dereferencing a handle, like in <code>face−>num_glyphs</code>.</p> <p>The complete list of available fields is in the <a href="../reference/ft2-base_interface.html#FT_FaceRec"><code>FT_FaceRec</code></a> structure description. However, we describe here a few of them in more detail.</p> <dl> <dt>num_glyphs</dt> <dd>This variable gives the number of <em>glyphs</em> available in the font face. A glyph is a character image, nothing more – it thus doesn't necessarily correspond to a <em>character code</em>.</dd> <dt>face_flags</dt> <dd>A 32-bit integer containing bit flags that describe some face properties. For example, the flag <code>FT_FACE_FLAG_SCALABLE</code> indicates that the face's font format is scalable and that glyph images can be rendered for all character pixel sizes. For more information on face flags, please read the <a href="../reference/ft2-base_interface.html#FT_FACE_FLAG_XXX">FreeType 2 API Reference</a>.</dd> <dt>units_per_EM</dt> <dd>This field is only valid for scalable formats (it is set to 0 otherwise). It indicates the number of font units covered by the EM.</dd> <dt>num_fixed_sizes</dt> <dd>This field gives the number of embedded bitmap strikes in the current face. A <em>strike</em> is a series of glyph images for a given character pixel size. For example, a font face could include strikes for pixel sizes 10, 12, and 14. Note that even scalable font formats can have embedded bitmap strikes!</dd> <dt>available_sizes</dt> <dd> <p>A pointer to an array of <a href="../reference/ft2-base_interface.html#FT_Bitmap_Size"><code>FT_Bitmap_Size</code></a> elements. Each <code>FT_Bitmap_Size</code> indicates the horizontal and vertical <em>character pixel sizes</em> for each of the strikes that are present in the face.</p> <p class="warning">Note that, generally speaking, these are <em>not</em> the <em>cell size</em> of the bitmap strikes.</p> </dd> </dl> <h3 id="section-5">5. Setting the Current Pixel Size</h3> <p>FreeType 2 uses <em>size objects</em> to model all information related to a given character size for a given face. For example, a size object holds the value of certain metrics like the ascender or text height, expressed in 1/64th of a pixel, for a character size of 12 points (however, those values are rounded to integers, i.e., multiples of 64).</p> <p>When the <code>FT_New_Face</code> function is called (or one of its siblings), it <em>automatically</em> creates a new size object for the returned face. This size object is directly accessible as <code>face−>size</code>.</p> <p class="note">NOTE: A single face object can deal with one or more size objects at a time; however, this is something that few programmers really need to do. We have thus decided to make this feature available through additional functions.</p> <p>When a new face object is created, all elements are set to 0 during initialization. To populate the structure with sensible values, you should call <a href="../reference/ft2-base_interface.html#FT_Set_Char_Size"><code>FT_Set_Char_Size</code></a>. Here is an example, setting the character size to 16pt for a 300×300dpi device:</p> <pre> error = FT_Set_Char_Size( face, <span class="comment">/* handle to face object */</span> 0, <span class="comment">/* char_width in 1/64th of points */</span> 16*64, <span class="comment">/* char_height in 1/64th of points */</span> 300, <span class="comment">/* horizontal device resolution */</span> 300 ); <span class="comment">/* vertical device resolution */</span></pre> <p>Some notes.</p> <ul> <li>The character widths and heights are specified in 1/64th of points. A point is a <em>physical</em> distance, equaling 1/72th of an inch. Normally, it is not equivalent to a pixel.</li> <li>Value of 0 for the character width means ‘same as character height’, value of 0 for the character height means ‘same as character width’. Otherwise, it is possible to specify different character widths and heights.</li> <li>The horizontal and vertical device resolutions are expressed in <em>dots-per-inch</em>, or <em>dpi</em>. Standard values are 72 or 96 dpi for display devices like the screen. The resolution is used to compute the character pixel size from the character point size.</li> <li>Value of 0 for the horizontal resolution means ‘same as vertical resolution’, value of 0 for the vertical resolution means ‘same as horizontal resolution’. If both values are zero, 72 dpi is used for both dimensions.</li> <li>The first argument is a handle to a face object, not a size object.</li> </ul> <p>This function computes the (possibly fractional) character pixel size that corresponds to the character width and height and device resolutions. A common acronym for the pixel size is <em>ppem</em> (pixel per em).</p> <p>If you want to specify the (integer) pixel sizes yourself, you can call <a href="../reference/ft2-base_interface.html#FT_Set_Pixel_Sizes"><code>FT_Set_Pixel_Sizes</code></a>.</p> <pre> error = FT_Set_Pixel_Sizes( face, <span class="comment">/* handle to face object */</span> 0, <span class="comment">/* pixel_width */</span> 16 ); <span class="comment">/* pixel_height */</span></pre> <p>This example sets the character pixel sizes to 16×16 pixels. As previously, a value of 0 for one of the dimensions means ‘same as the other’.</p> <p>Note that both functions return an error code. Usually, an error occurs with a fixed-size font format (like FNT or PCF) when trying to set the pixel size to a value that is not listed in the <code>face->fixed_sizes</code> array.</p> <p>Be aware that fractional ppem values are not always supported. For example, the native bytecode engine for hinting TrueType fonts (TTFs) only supports integer ppem values, and FreeType rounds fractional ppem values accordingly.</p> <h3 id="section-6">6. Loading a Glyph Image</h3> <h4>a. Converting a Character Code Into a Glyph Index</h4> <p>Normally, an application wants to load a glyph image based on its <em>character code</em>, which is a unique value that defines the character for a given <em>encoding</em>. For example, code 65 (0x41) represents character ‘A’ in ASCII encoding.</p> <p>A face object contains one or more tables, called <em>charmaps</em>, to convert character codes to glyph indices. For example, most older TrueType fonts contain two charmaps: One is used to convert Unicode character codes to glyph indices, the other one is used to convert Apple Roman encoding to glyph indices. Such fonts can then be used either on Windows (which uses Unicode) and old MacOS versions (which use Apple Roman). Note also that a given charmap might not map to all the glyphs present in the font.</p> <p>By default, when a new face object is created, FreeType tries to select a Unicode charmap. It emulates a Unicode charmap if the font doesn't contain such a charmap, based on glyph names. Note that it is possible that the emulation misses glyphs if glyph names are non-standard. For some fonts like symbol fonts, no Unicode emulation is possible at all.</p> <p>Later on we will describe how to look for specific charmaps in a face. For now, we assume that the face contains at least a Unicode charmap that was selected during a call to <code>FT_New_Face</code>. To convert a Unicode character code to a font glyph index, we use <a href="../reference/ft2-base_interface.html#FT_Get_Char_Index"><code>FT_Get_Char_Index</code></a>.</p> <pre> glyph_index = FT_Get_Char_Index( face, charcode );</pre> <p>This code line looks up the glyph index corresponding to the given <code>charcode</code> in the charmap that is currently selected for the face. You should use the UTF-32 representation form of Unicode; for example, if you want to load character U+1F028, use value 0x1F028 as the value for <code>charcode</code>. <p>If no charmap was selected, the function returns the charcode.</p> <p>Note that this is one of the rare FreeType functions that do not return an error code. However, when a given character code has no glyph image in the face, value 0 is returned. By convention, it always corresponds to a special glyph image called the <em>missing glyph</em>, which is commonly displayed as a box or a space.</p> <h4>b. Loading a Glyph From the Face</h4> <p>Once you have a glyph index, you can load the corresponding glyph image. The latter can be stored in various formats within the font file. For fixed-size formats like FNT or PCF, each image is a bitmap. Scalable formats like TrueType or CFF use vectorial shapes (<em>outlines</em>) to describe each glyph. Some formats may have even more exotic ways of representing glyphs (e.g., MetaFont – but this format is not supported). Fortunately, FreeType 2 is flexible enough to support any kind of glyph format through a simple API.</p> <p>The glyph image is always stored in a special object called a <em>glyph slot</em>. As its name suggests, a glyph slot is a container that is able to hold one glyph image at a time, be it a bitmap, an outline, or something else. Each face object has a single glyph slot object that can be accessed as <code>face->glyph</code>. Its fields are explained by the <a href="../reference/ft2-base_interface.html#FT_GlyphSlotRec"><code>FT_GlyphSlotRec</code></a> structure documentation.</p> <p>Loading a glyph image into the slot is performed by calling <a href="../reference/ft2-base_interface.html#FT_Load_Glyph"><code>FT_Load_Glyph</code></a>.</p> <pre> error = FT_Load_Glyph( face, <span class="comment">/* handle to face object */</span> glyph_index, <span class="comment">/* glyph index */</span> load_flags ); <span class="comment">/* load flags, see below */</span></pre> <p>The <code>load_flags</code> value is a set of bit flags to indicate some special operations. The default value <code>FT_LOAD_DEFAULT</code> is 0.</p> <p>This function tries to load the corresponding glyph image from the face.</p> <ul> <li>If a bitmap is found for the corresponding glyph and pixel size, it is loaded into the slot. Embedded bitmaps are always favoured over native image formats, because we assume that they are higher-quality versions of the same glyph. This can be changed by using the <code>FT_LOAD_NO_BITMAP</code> flag.</li> <li>Otherwise, a native image for the glyph is loaded. It is also scaled to the current pixel size, as well as hinted for certain formats like TrueType and Type 1.</li> </ul> <p>The field <code>face−>glyph−>format</code> describes the format used for storing the glyph image in the slot. If it is not <code>FT_GLYPH_FORMAT_BITMAP</code>, one can immediately convert it to a bitmap through <a href="../reference/ft2-base_interface.html#FT_Render_Glyph"><code>FT_Render_Glyph</code></a>.</p> <pre> error = FT_Render_Glyph( face->glyph, <span class="comment">/* glyph slot */</span> render_mode ); <span class="comment">/* render mode */</span></pre> <p>The parameter <code>render_mode</code> is a set of bit flags to specify how to render the glyph image. <code>FT_RENDER_MODE_NORMAL</code>, the default, renders an anti-aliased coverage bitmap with 256 gray levels (also called a <em>pixmap</em>), as this is the default. You can alternatively use <code>FT_RENDER_MODE_MONO</code> if you want to generate a 1-bit monochrome bitmap. More values are available for the <a href="../reference/ft2-base_interface.html#FT_Render_Mode"><code>FT_Render_Mode</code></a> enumeration value.</p> <p>Once you have a bitmapped glyph image, you can access it directly through <code>glyph->bitmap</code> (a simple descriptor for bitmaps or pixmaps), and position it through <code>glyph->bitmap_left</code> and <code>glyph->bitmap_top</code>. For optimal rendering on a screen the bitmap should be used as an alpha channel in linear blending with gamma correction.</p> <p>Note that <code>bitmap_left</code> is the horizontal distance from the current pen position to the leftmost border of the glyph bitmap, while <code>bitmap_top</code> is the vertical distance from the pen position (on the baseline) to the topmost border of the glyph bitmap. <em>It is positive to indicate an upwards distance</em>.</p> <h4>c. Using Other Charmaps</h4> <p>As said before, when a new face object is created, it looks for a Unicode charmap and select it. The currently selected charmap can be accessed via <code>face->charmap</code>. This field is NULL if no charmap is selected, which typically happens when you create a new <code>FT_Face</code> object from a font file that doesn't contain a Unicode charmap (which is rather infrequent today).</p> <p>There are two ways to select a different charmap with FreeType. It's easiest if the encoding you need already has a corresponding enumeration defined in <code>FT_FREETYPE_H</code>, for example <code>FT_ENCODING_BIG5</code>. In this case, you can call <a href="../reference/ft2-base_interface.html#FT_Select_Charmap"><code>FT_Select_Charmap</code></a>.</p> <pre> error = FT_Select_Charmap( face, <span class="comment">/* target face object */</span> FT_ENCODING_BIG5 ); <span class="comment">/* encoding */</span></pre> <p>Another way is to manually parse the list of charmaps for the face; this is accessible through the fields <code>num_charmaps</code> and <code>charmaps</code> (notice the ‘s’) of the face object. As you could expect, the first is the number of charmaps in the face, while the second is <em>a table of pointers to the charmaps</em> embedded in the face.</p> <p>Each charmap has a few visible fields to describe it more precisely. The most important ones are <code>charmap->platform_id</code> and <code>charmap->encoding_id</code>, defining a pair of values that describe the charmap in a rather generic way: Each value pair corresponds to a given encoding. For example, the pair (3,1) corresponds to Unicode. The list is defined in the OpenType specification; you can also use the file <code>FT_TRUETYPE_IDS_H</code>, which defines several helpful constants to deal with them. Note that we use the OpenType enumeration values for non-OpenType fonts also (by defining additional constants where necessary).</p> <p>To select a specific encoding, you need to find a corresponding value pair in the specification, then look for it in the charmaps list.</p> <pre> FT_CharMap found = 0; FT_CharMap charmap; int n; for ( n = 0; n < face->num_charmaps; n++ ) { charmap = face->charmaps[n]; if ( charmap->platform_id == my_platform_id && charmap->encoding_id == my_encoding_id ) { found = charmap; break; } } if ( !found ) { ... } <span class="comment">/* now, select the charmap for the face object */</span> error = FT_Set_Charmap( face, found ); if ( error ) { ... }</pre> <p>Once a charmap has been selected, either through <code>FT_Select_Charmap</code> or <a href="../reference/ft2-base_interface.html#FT_Set_Charmap"><code>FT_Set_Charmap</code></a>, it is used by all subsequent calls to <code>FT_Get_Char_Index</code>.</p> <h4>d. Glyph Transformations</h4> <p>It is possible to specify an affine transformation with <a href="../reference/ft2-base_interface.html#FT_Set_Transform"><code>FT_Set_Transform</code></a>, to be applied to glyph images when they are loaded. Of course, this only works for scalable (vectorial) font formats.</p> <pre> error = FT_Set_Transform( face, <span class="comment">/* target face object */</span> &matrix, <span class="comment">/* pointer to 2x2 matrix */</span> &delta ); <span class="comment">/* pointer to 2d vector */</span></pre> <p>This function sets the current transformation for a given face object. Its second parameter is a pointer to an <a href="../reference/ft2-basic_types.html#FT_Matrix"><code>FT_Matrix</code></a> structure that describes a 2×2 affine matrix. The third parameter is a pointer to an <a href="../reference/ft2-basic_types.html#FT_Vector"><code>FT_Vector</code></a> structure, describing a two-dimensional vector that translates the glyph image <em>after</em> the 2×2 transformation.</p> <p>Note that the matrix pointer can be set to NULL, in which case the identity transformation is used. Coefficients of the matrix are otherwise in 16.16 fixed-point units.</p> <p>The vector pointer can also be set to NULL (in which case a delta of (0,0) is used). The vector coordinates are expressed in 1/64th of a pixel (also known as 26.6 fixed-point numbers).</p> <p class="warning">The transformation is applied to every glyph that is loaded through <code>FT_Load_Glyph</code> and is <em>completely independent of any hinting process</em>. This means that you won't get the same results if you load a glyph at the size of 24 pixels, or a glyph at the size of 12 pixels scaled by 2 through a transformation, because the hints are computed differently (except if you have disabled hints).</p> <p>If you ever need to use a non-orthogonal transformation with optimal hints, you first have to decompose your transformation into a scaling part and a rotation/shearing part. Use the scaling part to compute a new character pixel size, then the other one to call <code>FT_Set_Transform</code>. This is explained in more detail in part II of this tutorial.</p> <p class="warning">Rotation usually disables hinting.</p> <p>Loading a glyph bitmap with a non-identity transformation works; the transformation is ignored in this case.</p> <h3 id="section-7">7. Simple Text Rendering</h3> <p>We now present a simple example to render a string of 8-bit Latin-1 text, assuming a face that contains a Unicode charmap.</p> <p>The idea is to create a loop that loads one glyph image on each iteration, converts it to a pixmap, draws it on the target surface, then increments the current pen position.</p> <h4 id="basic-code">a. Basic Code</h4> <p>The following code performs our simple text rendering with the functions previously described.</p> <pre> FT_GlyphSlot slot = face->glyph; <span class="comment">/* a small shortcut */</span> int pen_x, pen_y, n; ... initialize library ... ... create face object ... ... set character size ... pen_x = 300; pen_y = 200; for ( n = 0; n < num_chars; n++ ) { FT_UInt glyph_index; <span class="comment">/* retrieve glyph index from character code */</span> glyph_index = FT_Get_Char_Index( face, text[n] ); <span class="comment">/* load glyph image into the slot (erase previous one) */</span> error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT ); if ( error ) continue; <span class="comment">/* ignore errors */</span> <span class="comment">/* convert to an anti-aliased bitmap */</span> error = FT_Render_Glyph( face->glyph, FT_RENDER_MODE_NORMAL ); if ( error ) continue; <span class="comment">/* now, draw to our target surface */</span> my_draw_bitmap( &slot->bitmap, pen_x + slot->bitmap_left, pen_y - slot->bitmap_top ); <span class="comment">/* increment pen position */</span> pen_x += slot->advance.x >> 6; pen_y += slot->advance.y >> 6; <span class="comment">/* not useful for now */</span> }</pre> <p>This code needs a few explanations.</p> <ul> <li>We define a handle named <code>slot</code> that points to the face object's glyph slot. (The type <a href="../reference/ft2-base_interface.html#FT_GlyphSlot"><code>FT_GlyphSlot</code></a> is a pointer). That is a convenience to avoid using <code>face->glyph->XXX</code> every time.</li> <li>We increment the pen position with the vector <code>slot->advance</code>, which correspond to the glyph's <em>advance width</em> (also known as its <em>escapement</em>). The advance vector is expressed in 1/64th of pixels, and is truncated to integer pixels on each iteration.</li> <li>The function <code>my_draw_bitmap</code> is not part of FreeType but must be provided by the application to draw the bitmap to the target surface. In this example, it takes a pointer to an <a href="../reference/ft2-basic_types.html#FT_Bitmap"><code>FT_Bitmap</code></a> descriptor and the position of its top-left corner as arguments. For ideal rendering on a screen this function should perform linear blending with gamma correction, using the bitmap as an alpha channel.</li> <li>The value of <code>slot->bitmap_top</code> is positive for an <em>upwards</em> vertical distance. Assuming that the coordinates taken by <code>my_draw_bitmap</code> use the opposite convention (increasing Y corresponds to downwards scanlines), we subtract it from <code>pen_y</code>, instead of adding to it.</li> </ul> <h4>b.Refined code</h4> <p>The following code is a refined version of the example above. It uses features and functions of FreeType that have not yet been introduced, and which are explained below.</p> <pre> FT_GlyphSlot slot = face->glyph; <span class="comment">/* a small shortcut */</span> FT_UInt glyph_index; int pen_x, pen_y, n; ... initialize library ... ... create face object ... ... set character size ... pen_x = 300; pen_y = 200; for ( n = 0; n < num_chars; n++ ) { <span class="comment">/* load glyph image into the slot (erase previous one) */</span> error = FT_Load_Char( face, text[n], FT_LOAD_RENDER ); if ( error ) continue; <span class="comment">/* ignore errors */</span> <span class="comment">/* now, draw to our target surface */</span> my_draw_bitmap( &slot->bitmap, pen_x + slot->bitmap_left, pen_y - slot->bitmap_top ); <span class="comment">/* increment pen position */</span> pen_x += slot->advance.x >> 6; }</pre> <p>We have reduced the size of our code, but it does exactly the same thing.</p> <ul> <li>We use the function <a href="../reference/ft2-base_interface.html#FT_Load_Char"><code>FT_Load_Char</code></a> instead of <code>FT_Load_Glyph</code>. As you probably imagine, it is equivalent to calling <code>FT_Get_Char_Index</code>, then <code>FT_Load_Glyph</code>.</li> <li> <p>We do not use <code>FT_LOAD_DEFAULT</code> for the loading mode, but the bit flag <code>FT_LOAD_RENDER</code>. It indicates that the glyph image must be immediately converted to an anti-aliased bitmap. This is of course a shortcut that avoids calling <code>FT_Render_Glyph</code> explicitly but is strictly equivalent.</p> <p>Note that you can also specify that you want a monochrome bitmap instead by using the additional <code>FT_LOAD_MONOCHROME</code> load flag.</p> </li> </ul> <h4 id="transformed-text">c. More Advanced Rendering</h4> <p>Let us try to render transformed text now (for example through a rotation). We can do this using <code>FT_Set_Transform</code>.</p> <pre> FT_GlyphSlot slot; FT_Matrix matrix; <span class="comment">/* transformation matrix */</span> FT_UInt glyph_index; FT_Vector pen; <span class="comment">/* untransformed origin */</span> int n; ... initialize library ... ... create face object ... ... set character size ... slot = face->glyph; <span class="comment">/* a small shortcut */</span> <span class="comment">/* set up matrix */</span> matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L ); matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L ); matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L ); matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L ); <span class="comment">/* the pen position in 26.6 cartesian space coordinates */</span> <span class="comment">/* start at (300,200) */</span> pen.x = 300 * 64; pen.y = ( my_target_height - 200 ) * 64; for ( n = 0; n < num_chars; n++ ) { <span class="comment">/* set transformation */</span> FT_Set_Transform( face, &matrix, &pen ); <span class="comment">/* load glyph image into the slot (erase previous one) */</span> error = FT_Load_Char( face, text[n], FT_LOAD_RENDER ); if ( error ) continue; <span class="comment">/* ignore errors */</span> <span class="comment">/* now, draw to our target surface (convert position) */</span> my_draw_bitmap( &slot->bitmap, slot->bitmap_left, my_target_height - slot->bitmap_top ); <span class="comment">/* increment pen position */</span> pen.x += slot->advance.x; pen.y += slot->advance.y; }</pre> <p>Some remarks.</p> <ul> <li>We now use a vector of type <code>FT_Vector</code> to store the pen position, with coordinates expressed as 1/64th of pixels, hence a multiplication. The position is expressed in cartesian space.</li> <li>Glyph images are always loaded, transformed, and described in the cartesian coordinate system within FreeType (which means that increasing Y corresponds to upper scanlines), unlike the system typically used for bitmaps (where the topmost scanline has coordinate 0). We must thus convert between the two systems when we define the pen position, and when we compute the topleft position of the bitmap.</li> <li>We set the transformation on each glyph to indicate the rotation matrix as well as a delta that moves the transformed image to the current pen position (in cartesian space, not bitmap space). As a consequence, the values of <code>bitmap_left</code> and <code>bitmap_top</code> correspond to the bitmap origin in target space pixels. We thus don't add <code>pen.x</code> or <code>pen.y</code> to their values when calling <code>my_draw_bitmap</code>.</li> <li>The advance width is always returned transformed, which is why it can be directly added to the current pen position. Note that it is <em>not</em> rounded this time.</li> </ul> <p>A complete source code example can be found <a href="example1.c">here</a>.</p> <p>It is important to note that, while this example is a bit more complex than the previous one, it is strictly equivalent for the case where the transformation is the identity. Hence it can be used as a replacement (but a more powerful one).</p> <p>The still present few shortcomings will be explained, and solved, in the next part of this tutorial.</p> </div> <!-- ************************************************** --> <div class="updated"> <p>Last update: 13-Feb-2018</p> </div> </div> </div> <!-- ************************************************** --> <div class="col2"> </div> </div> </div> <!-- ************************************************** --> <div id="TOC"> <ul> <li class="funding"> <form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_top"> <input type="hidden" name="cmd" value="_s-xclick"> <input type="hidden" name="hosted_button_id" value="SK827YKEALMT4"> <input type="image" src="https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif" name="submit" alt="PayPal - The safer, easier way to pay online!"> <img alt="" border="0" src="https://www.paypalobjects.com/de_DE/i/scr/pixel.gif" width="1" height="1"> </form> </li> <li class="primary"> <a href="http://freetype.org/index.html">Home</a> </li> <li class="primary"> <a href="http://freetype.org/index.html#news">News</a> </li> <li class="primary"> <a href="../index.html">Overview</a> </li> <li class="primary"> <a href="../documentation.html">Documentation</a> </li> <li class="primary"> <a href="http://freetype.org/developer.html">Development</a> </li> <li class="primary"> <a href="http://freetype.org/contact.html" class="emphasis">Contact</a> </li> <li> <!-- separate primary from secondary entries --> </li> <li class="secondary"> <a href="index.html">FreeType Tutorial</a> </li> <li class="tertiary"> <a href="step1.html" class="current">Simple Glyph Loading</a> </li> <li class="tertiary"> <a href="step2.html">Managing Glyphs</a> </li> <li class="tertiary"> <a href="step3.html">Examples</a> </li> </ul> </div> </div> <!-- id="wrapper" --> <div id="TOC-bottom"> </div> </body> </html>